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Chrono Cross: A Classic 20 Years Running
On August 15, 2000, North America saw the release of Chrono Cross. For many (like myself) it was one hell of a last hurrah for the PlayStation. For others it wasn’t what they expected. My introduction was relatively simple, I was 14 and a friend told me of JRPG I had to play. I remember him pretty pretty excited as he gave me a very basic summary. I thought, meh: a new game I’ve never played before? Why the hell not? Little did I know what I was getting myself into.
It’s been 20 years since its release, some how it’s remained being a memorable and pretty damn unique experience. If you’re a fan of the JRPG genre, I dare say it holds up to most modern titles. Sans the graphics of course. So, why is it one of a kind? What elements made this game so supposedly special? Am I over praising this?
Before that, let’s address this sequel thing. To begin with, it isn’t a direct sequel it takes place loosely within the universe…maybe? The team behind the behind had to repeat this often. Still, people thinking this was a Chrono Trigger part 2 did so for a number of logical reasons.
One, the title has the same familiar logo, there promotions of you getting a clock and then there was a promotional ads like this…